使用它来画一条直线
Ultility.h
- #ifndef ULTILITY_H_INCLUDED
- #define ULTILITY_H_INCLUDED
- #ifdef __APPLE__
- #include <SDL/SDL.h>
- #else
- #include <SDL.h>
- #endif
-
- int init(SDL_Surface *&screen,SDL_Surface *&pic,int w,int h);
-
- void DrawPixel(SDL_Surface *screen, int x,int y,Uint8 R, Uint8 G, Uint8 B);
-
- void Load(SDL_Surface *screen,SDL_Surface *pic);
- #endif // DRAWPIXEL_H_INCLUDED
Example.h
- #ifndef EXAMPLE_H_INCLUDED
- #define EXAMPLE_H_INCLUDED
- #ifdef __APPLE__
- #include <SDL/SDL.h>
- #else
- #include <SDL.h>
- #endif
-
- void DDA_Line(int x0,int y0,int x1,int y1,SDL_Surface *pic);
- void MidPoint_Line(int x0,int y0,int x1,int y1,SDL_Surface *pic);
-
- #endif // EXAMPLE_H_INCLUDED
Ultility.cpp
- #include "Ultility.h"
-
- int init(SDL_Surface *&screen,SDL_Surface *&pic,int w,int h)
- {
-
- if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
- {
- printf( "Unable to init SDL: %s\n", SDL_GetError() );
- return 1;
- }
-
- atexit(SDL_Quit);
-
- screen = SDL_SetVideoMode(w, h, 32,SDL_HWSURFACE|SDL_DOUBLEBUF);
- pic = SDL_CreateRGBSurface(SDL_SWSURFACE,w,h,32, 0, 0,0,0);
- }
-
- void DrawPixel(SDL_Surface *screen, int x,int y,Uint8 R, Uint8 G, Uint8 B)
- {
- Uint32 color = SDL_MapRGB(screen->format, R, G, B);
- if ( SDL_MUSTLOCK(screen) ) {
- if ( SDL_LockSurface(screen) < 0 ) {
- return;
- }
- }
- switch (screen->format->BytesPerPixel) {
- case 1: {
- Uint8 *bufp;
- bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
- *bufp = color;
- }
- break;
- case 2: {
- Uint16 *bufp;
- bufp = (Uint16 *)screen->pixels + y*screen->pitch/2 + x;
- *bufp = color;
- }
- break;
- case 3: {
- Uint8 *bufp;
- bufp = (Uint8 *)screen->pixels + y*screen->pitch + x;
- *(bufp+screen->format->Rshift/8) = R;
- *(bufp+screen->format->Gshift/8) = G;
- *(bufp+screen->format->Bshift/8) = B;
- }
- break;
- case 4: {
- Uint32 *bufp;
- bufp = (Uint32 *)screen->pixels + y*screen->pitch/4 + x;
- *bufp = color;
- }
- break;
- }
- if ( SDL_MUSTLOCK(screen) ) {
- SDL_UnlockSurface(screen);
- }
- SDL_UpdateRect(screen, x, y, 1, 1);
- }
- void Load(SDL_Surface *screen,SDL_Surface *pic)
- {
-
- SDL_Rect dstrect;
- dstrect.x = (screen->w - pic->w) / 2;
- dstrect.y = (screen->h - pic->h) / 2;
-
-
- SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0));
-
- SDL_BlitSurface(pic, 0, screen, &dstrect);
-
-
- SDL_Flip(screen);
-
- SDL_FreeSurface(pic);
-
- }