diediexiaomi 2020-04-10
linux
编写UDP服务器和客户端程序,客户端发送消息,服务器接收消息,并打印客户端的IP地址和端口号。
UDP是无需连接的通信,其主要实现过程如下:

同样,我们可以按照上一篇博客:基于TCP的客户端和服务器端的代码设计 的办法,将服务器代码分成两部分,一个是初始化,一个是收发数据。但是UDP服务器初始化较为简单,也可以直接写在main函数里。
UDP和TCP在读写数据上较为不同的是,sendto()和recvfrom(),这两个函数较为复杂。通过man手册查询得到:
ssize_t sendto(int sockfd, const void *buf, size_t len, int flags,
const struct sockaddr *dest_addr, socklen_t addrlen);参数1:文件描述符; 参数2:要发送的buf数据,是个指针
参数3:目的地的地址,是个指针,在使用时需要强制类型转换成(struct sockaddr *) 参数4:目的地的地址长度。具体的例子看下面代码
ssize_t recvfrom(int sockfd, void *buf, size_t len, int flags,
struct sockaddr *src_addr, socklen_t *addrlen);参数1:文件描述符; 参数2:要接收的buf缓冲区
参数3:接收的来源地址,在使用时需要强制类型转换成(struct sockaddr *) 参数4:一个指针,指向地址长度。具体的例子看下面代码
#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#define BUFFER_SIZE 100
#define PORT 1234
int32_t main(int32_t argc,char *argv[])
{
struct sockaddr_in server;
struct sockaddr_in client;
char buf[BUFFER_SIZE];
int32_t len = sizeof(client);
int32_t ret = 0;
int32_t file_len = 0;
if (argc != 2)
{
printf("Usage ./server [ip]\n");
return -1;
}
int32_t sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0)
{
perror("create socket failed!");
exit(1);
}
bzero(&server, sizeof(struct sockaddr_in));
server.sin_family = AF_INET;
server.sin_port = htons(PORT); /**< 主机字节序转化成网络字节序 */
server.sin_addr.s_addr = inet_addr(argv[1]); /**< 字符串转换in_addr的函数 */
/**< 绑定服务器 */
if (bind(sockfd, (struct sockaddr *)&server, sizeof(server)) < 0)
{
perror("bind failed!");
exit(1);
}
ret = recvfrom(sockfd, buf, BUFFER_SIZE, 0, (struct sockaddr *)&client, &len);
if (ret < 0)
{
perror("recvfrom failed!");
exit(1);
}
buf[ret] = ‘\0‘;
printf("client message: %s\n", buf);
printf("client‘s ip is %s, port is %d.\n", inet_ntoa(client.sin_addr), htons(client.sin_port));
/**< 向客户端发送信息 */
if (sendto(sockfd, "Welcome to server", BUFFER_SIZE, 0, (struct sockaddr *)&client, len) < 0)
{
perror("send file len to client error");
}
close(sockfd);
return 0;
}#include <stdio.h>
#include <stdlib.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <string.h>
#include <sys/socket.h>
#include <sys/types.h>
#define BUFFER_SIZE 100
#define PORT 1234
int32_t main(int argc,char *argv[])
{
struct sockaddr_in server;
struct sockaddr_in peer;
char buf[BUFFER_SIZE];
int32_t len = sizeof(peer);
char sendbuf[BUFFER_SIZE] = "welcome to client";
int32_t num = 0;
if (argc != 2)
{
printf("Usage ./client ip\n");
exit(1);
}
int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
if (sockfd < 0)
{
perror("create socket failed!");
exit(1);
}
bzero(&server, sizeof(struct sockaddr_in));
server.sin_family = AF_INET;
server.sin_port = htons(PORT);
server.sin_addr.s_addr = inet_addr(argv[1]);
if (sendto(sockfd, sendbuf, BUFFER_SIZE, 0, (struct sockaddr *)&server, sizeof(server)) < 0)
{
perror("sendto socket failed!");
exit(1);
}
if ((num = recvfrom(sockfd, buf, BUFFER_SIZE, 0, (struct sockaddr *)&peer, &len)) < 0)
{
perror("recvfrom socket failed!");
exit(1);
}
buf[num] = ‘\0‘;
printf("Server Message: %s\n", buf);
close(sockfd);
return 0;
}all:server client
server:udpserver.c
gcc udpserver.c -o server
client:udpclient.c
gcc udpclient.c -o client
clean:
rm -rf server client