数据漫谈 2018-05-31
今天在写代码的时候要对数据进行去重,正打算使用Distinct方法的时候,发现这个用了这么久的东西,竟然不知道它是怎么实现的,于是就有了这篇文章.
假如我们有这样一个类
public class Model { public int Code { get; set; } public int No { get; set; } public override string ToString() { return "No:" + No + ",Code:" + Code; } }
还有这样一组数据
public static IEnumerable<Model> GetList() { return new List<Model>() { new Model(){No = 1,Code = 1}, new Model(){No = 1,Code = 2}, new Model(){No = 7,Code = 1}, new Model(){No = 11,Code = 1}, new Model(){No = 55,Code = 1}, new Model(){No = 11,Code = 1},//重复 new Model(){No = 6,Code = 7}, new Model(){No = 1,Code = 1}, new Model(){No = 6,Code = 7},//重复 }; }
我们要把集合中重复的数据去掉,对的就这么简单个需求,工作中可不会有这么简单的需求.
在很久以前一直使用这种简单粗暴的方法解决重复问题
/// <summary> /// 双重循环去重 /// </summary> /// <param name="list"></param> /// <returns></returns> public static IEnumerable<Model> MyDistinct(IEnumerable<Model> list) { var result = new List<Model>(); foreach (var item in list) { //标记 var flag = true; foreach (var item2 in result) { //已经存在的标记为false if (item2.Code == item.Code && item2.No == item.No) { flag = false; } } if (flag) { result.Add(item); } } return result; }
后来知道了Distinct去重,我们写法变成了这样
/// <summary> /// 比较器 /// </summary> public class ModelEquality : IEqualityComparer<Model> { public bool Equals(Model x, Model y) { return x.No == y.No && x.Code == y.Code; } public int GetHashCode(Model obj) { return obj.No.GetHashCode() + obj.Code.GetHashCode(); } } //这样就可以得到去重后的集合 GetList().Distinct(new ModelEquality());
我们去github找一下源码,微软开源的仓库地址:https://github.com/dotnet/corefx
为了篇幅我删掉了一些不相关的一些代码
namespace System.Linq { public static partial class Enumerable { public static IEnumerable<TSource> Distinct<TSource>(this IEnumerable<TSource> source) => Distinct(source, null); public static IEnumerable<TSource> Distinct<TSource>(this IEnumerable<TSource> source, IEqualityComparer<TSource> comparer) { if (source == null) { throw Error.ArgumentNull(nameof(source)); } return new DistinctIterator<TSource>(source, comparer); } private sealed class DistinctIterator<TSource> : Iterator<TSource>, IIListProvider<TSource> { private readonly IEnumerable<TSource> _source; private readonly IEqualityComparer<TSource> _comparer; private Set<TSource> _set; private IEnumerator<TSource> _enumerator; public DistinctIterator(IEnumerable<TSource> source, IEqualityComparer<TSource> comparer) { _source = source; _comparer = comparer; } public override bool MoveNext() { switch (_state) { case 1: _enumerator = _source.GetEnumerator(); if (!_enumerator.MoveNext()) { Dispose(); return false; } TSource element = _enumerator.Current; _set = new Set<TSource>(_comparer); _set.Add(element); _current = element; _state = 2; return true; case 2: while (_enumerator.MoveNext()) { element = _enumerator.Current; if (_set.Add(element)) { _current = element; return true; } } break; } Dispose(); return false; } public override void Dispose() { //省略... } } } }
Iterator<TSource>
是一个抽象类实现了Iterator<TSource> : IEnumerable<TSource>, IEnumerator<TSource>
我们主要看DistinctIterator
类中的代码,发现有这么一个私有成员Set<TSource> _set;
,我们再看MoveNext
方法中有这么一段
element = _enumerator.Current; if (_set.Add(element)) { _current = element; return true; }
到这里我似乎明白了什么,回忆下Set集合的特点"无序","不可重复",再看代码中只有对set Add
成功才对_current
赋值,return true
.那么这个Set应该就是内部维护的一个集合,也就是我们要的去重后的数据,那么Set里的Add方法就是关键
同样去掉了一些没有用到的,加了注释
namespace System.Linq { /// <summary> /// A lightweight hash set. ///一个 轻量级hash set /// </summary> /// <typeparam name="TElement">The type of the set's items.</typeparam> internal sealed class Set<TElement> { /// <summary> /// The comparer used to hash and compare items in the set. /// </summary> private readonly IEqualityComparer<TElement> _comparer; /// <summary> /// The hash buckets, which are used to index into the slots. /// hash环,每一个指向了下面Slot中的index /// </summary> private int[] _buckets; /// <summary> /// The slots, each of which store an item and its hash code. /// 数组的每一个储存了他们自身和自己的hash /// </summary> private Slot[] _slots; /// <summary> /// The number of items in this set. /// </summary> private int _count; /// <summary> /// Constructs a set that compares items with the specified comparer. /// </summary> /// <param name="comparer"> /// The comparer. If this is <c>null</c>, it defaults to <see cref="EqualityComparer{TElement}.Default"/>. /// </param> public Set(IEqualityComparer<TElement> comparer) { _comparer = comparer ?? EqualityComparer<TElement>.Default; //初始化长度7 _buckets = new int[7]; //初始化长度7 _slots = new Slot[7]; } /// <summary> /// Attempts to add an item to this set. /// 我们要看的方法 /// </summary> /// <param name="value">The item to add.</param> /// <returns> /// <c>true</c> if the item was not in the set; otherwise, <c>false</c>. /// </returns> public bool Add(TElement value) { //取的当前项的hash int hashCode = InternalGetHashCode(value); //重复的hashCode的话, _buckets[hashCode % _buckets.Length] - 1的值就不会是-1 //就会进入下面的if判断 // for (int i = _buckets[hashCode % _buckets.Length] - 1; i >= 0; i = _slots[i]._next) { //如果存在重复就会直接返回false,没有的话i会变为_next所指向的hash相等的元素,减少了循环次数,类似链表 if (_slots[i]._hashCode == hashCode && _comparer.Equals(_slots[i]._value, value)) { return false; } } //Slot数量满了后 if (_count == _slots.Length) { //对数组进行扩容 Resize(); } //元素要添加进_slots的下标位置 int index = _count; //对数量进行增加 _count++; //对当前项的hash 取余 int bucket = hashCode % _buckets.Length; //赋值 _slots[index]._hashCode = hashCode; _slots[index]._value = value; //当hash第一次出现的时候值为-1,重复出现的时候为上一个出现重复bucket值存放在slots中的索引,-1是因为下一行+1了 _slots[index]._next = _buckets[bucket] - 1; //指向当前元素索引+1 出现重复的bucket值则会覆盖旧的bucket位置的值 _buckets[bucket] = index + 1; return true; } /// <summary> /// Expands the capacity of this set to double the current capacity, plus one. /// 对set扩容 /// </summary> private void Resize() { int newSize = checked((_count * 2) + 1); int[] newBuckets = new int[newSize]; Slot[] newSlots = new Slot[newSize]; Array.Copy(_slots, 0, newSlots, 0, _count); for (int i = 0; i < _count; i++) { int bucket = newSlots[i]._hashCode % newSize; newSlots[i]._next = newBuckets[bucket] - 1; newBuckets[bucket] = i + 1; } _buckets = newBuckets; _slots = newSlots; } /// <summary> /// The number of items in this set. /// </summary> public int Count => _count; /// <summary> /// Gets the hash code of the provided value with its sign bit zeroed out, so that modulo has a positive result. /// </summary> /// <param name="value">The value to hash.</param> /// <returns>The lower 31 bits of the value's hash code.</returns> private int InternalGetHashCode(TElement value) => value == null ? 0 : _comparer.GetHashCode(value) & 0x7FFFFFFF; /// <summary> /// An entry in the hash set. /// </summary> private struct Slot { /// <summary> /// The hash code of the item. /// hash值 /// </summary> internal int _hashCode; /// <summary> /// In the case of a hash collision, the index of the next slot to probe. /// 下一个用于检查的元素index /// </summary> internal int _next; /// <summary> /// The item held by this slot. /// </summary> internal TElement _value; } } }
图用自带画图画的,难看还请见谅.
我后面回放代码,一步一步调试可能会更容易理解.
1.假如我们第一个Model进行hash取余得到的为0,此时_buckets[0]
为0,所以不会进入for循环条件,直接进行下面的赋值操作
_slots[0]=当前的元素 next=-1 hash=7 buckets[0]=1 指向当前元素索引+1
2.继续下一个Model进行hash取余,假如又为0,buckets[0]-1
为0,满足循环条件,进入判断,取到_slots[0]
的值,进行比较,发现相等的话则会直接返回.
3.继续上面的步骤,这次hash取余为3,没出现过,
_slots[1]=当前的元素 next=-1 hash=10 buckets[2]=2 指向当前元素索引+1
.........
4.这个时候又出现了一次hash取余为3,进入判断中,取到_slots[1]
的值,进行比较发现不相等,next为-1不会有下一次循环,
_slots[3]=当前的元素 next=1 hash=10 buckets[2]=4 指向当前元素索引+1
注意此时next不是-1了,而是1,也就是上一个相同hash取余的元素在_slots
中的位置,此时形成了一个链表.这样少了很多的比较次数.
5.这个时候又出现了一个hash取余为3的,进入判断中,取到_slots[3]
的值,进行比较发现不相等,next为1,则再次与_slots[1]
的元素进行比较,如果发现相等的舍弃,反之最后加入到set中
假如不相同,则:
_slots[4]=当前的元素 next=3 hash=10 buckets[2]=5 指向当前元素索引+1
结束了,我们发现Distinct
使用了hash进行去重,实现思路上感觉很值得我学习(我是写不出来的..).Distinct
很依赖于比较器的GetHashCode
方法,如果随便返回一个固定值的话,会增加很大的开销.不要为了偷懒再返回一个固定int值了.
希望这篇文章可以对大家有帮助 有启发
本人是个菜鸟,文章如果有错误的地方,烦请大佬们指正,谢谢...