Hens00 2013-12-26
在介绍数据绑定时,我们使用了系统自带的SimpleAdapter。Android 允许自定义Adapter ,理论上可以使用任意的View(Layout)来显示数据。下图是对AndroidGraphics2DTutorial做改动,使用自定义 Adapter来显示示例Activity列表。

在例子中我们把原来的AndroidGraphics2DTutorial改名为AndroidGraphics2DTutorial1,重新创建一个类AndroidGraphics2DTutorial来显示示例列表。打算使用三个View来显示列表中的一项,一个图标(例子中随机使用了一些图 标),一个文本框显示示例Activity名称,另一个文本框显示示例的具体信息。在res\layout目录下创建一个 activitylist.xml。内容如下:

这次我们不从AndroidManifest.xml中读取Activity列表,而是使用String Array资源。在res\value\string.xml 中添加下列Array资源:
<string-array name=”activity_name”> <item>Bezier</item> <item>Brush</item> <item>Colors</item> <item>Font</item> <item>Image</item> <item>Path</item> <item>Pen</item> <item>Shape</item> <item>Transform</item> </string-array> <string-array name=”activity_info”> <item>Bezier</item> <item>Pattern ,Gradients</item> <item>Colors</item> <item>FontDemo, FontTypes</item> <item>DrawMap, JumbleImage, SeeThroughImage</item> <item>Polys, Paths</item> <item>Lines, Dashes, LineCap,LineJoin</item> <item>Oval ,Pear ,Shape2DDemo</item> <item>Transform</item> </string-array>
定义了这些资源后,可以在程序中使用自定义Adapter来显示列表:
class ActivityInfo{
int iconIndex;
String activityName;
String activityInfo;
}
class ActivityInfoAdapter extends ArrayAdapter<ActivityInfo>{
int resource;
public ActivityInfoAdapter(Context context, int resourceId,
List<ActivityInfo> objects) {
super(context, resourceId, objects);
resource=resourceId;
}
@Override
public View getView(int position,View ConvertView,ViewGroup parent){
LinearLayout activityInfoView;
ActivityInfo activityInfo=getItem(position);
String activity_Name=activityInfo.activityName;
String activity_Info=activityInfo.activityInfo;
int iconIndex=activityInfo.iconIndex;
if(ConvertView==null){
activityInfoView=new LinearLayout(getContext());
String inflater=Context.LAYOUT_INFLATER_SERVICE;
LayoutInflater vi;
vi=(LayoutInflater)getContext().getSystemService(inflater);
vi.inflate(resource, activityInfoView,true);
}else{
activityInfoView=(LinearLayout)ConvertView;
}
TextView activity_NameView
=(TextView)activityInfoView.findViewById(R.id.activityName);
TextView activity_InfoView
=(TextView)activityInfoView.findViewById(R.id.activityInfo);
ImageView iconView =(ImageView)activityInfoView.findViewById(R.id.iconImage);
activity_NameView.setText(activity_Name);
activity_InfoView.setText(activity_Info);
iconView.setImageResource(iconIndex);
return activityInfoView;
}
}
public class AndroidGraphics2DTutorial extends ListActivity {
private ArrayList<ActivityInfo> activityInfos
=new ArrayList<ActivityInfo>();
private ActivityInfoAdapter aa;
private final static String packgeName="com.pstreets.graphics2d";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Resources res = getResources();
String[] activity_Names = res.getStringArray(R.array.activity_name);
String[] activity_Infos = res.getStringArray(R.array.activity_info);
for(int i=0;i<activity_Names.length;i++){
ActivityInfo activityInfo=new ActivityInfo();
activityInfo.activityName=activity_Names[i];
activityInfo.activityInfo=activity_Infos[i];
activityInfo.iconIndex=R.drawable.icon1+i;
activityInfos.add(activityInfo);
}
aa=new ActivityInfoAdapter(this,R.layout.activitylist,activityInfos);
setListAdapter(aa);
}
@Override
protected void onListItemClick(ListView l, View v, int position, long id) {
ActivityInfo activityInfo = (ActivityInfo) l.getItemAtPosition(position);
Intent intent = new Intent();
intent.setClassName(this,
packgeName+".example." +activityInfo.activityName);
startActivity(intent);
}
} 类ActivityInfo定义列表每个元素的Data Model,为Activity的Icon资源ID,Activity Name以及Activity Info.
前几篇介绍了设计模式的特性并且详细讲解了4种创建型模式,创建型模式是负责如何产生对象实例的,接下来讲讲结构型模式。结构型模式是解析类和对象的内部结构和外部组合,通过优化程序结构解决模块之间的耦合问题。